Chapter 6. A Particle System and Sound

In this chapter, we will touch on the components of a game that are extremely important but often go unnoticed unless they are badly designed and out of place. Yes, we will cover particle system and sound in this chapter. In most games, they blend in so naturally that they are easily forgotten. They can also be used to create the most memorable moments in a game.

Just to recap, particle systems are used very often to create sparks, explosions, smoke, rain, snow, and other similar effects in a game that are dynamic, kind of fuzzy, and random in nature. Sound can be in the form of ambient sounds, such as the sound of rustling leaves and wind, one-off sounds, such as a pan dropping in the kitchen, or repetitive ...

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