Summary

This chapter covers both animation and artificial intelligence. These are huge topics in game development and there is definitely more to learn about them. I hope that through this chapter, you now have a strong understanding of these two topics and will use your skills to further explore more functions in the Unreal Editor to create cooler stuff.

We learned a little about the history of animation, how animation is created today in 3D computer games through various 3D modeling software, and finally, how to import this animation into Unreal Engine to be used in games. An animation sequence is the format in which animation is stored/played in Unreal, and you've learned about a simple blend technique to combine different animation sequences. ...

Get Unreal Engine: Game Development from A to Z now with the O’Reilly learning platform.

O’Reilly members experience books, live events, courses curated by job role, and more from O’Reilly and nearly 200 top publishers.