O'Reilly logo

Unreal Engine Game Development Cookbook by John P. Doran

Stay ahead with the world's most comprehensive technology and business learning platform.

With Safari, you learn the way you learn best. Get unlimited access to videos, live online training, learning paths, books, tutorials, and more.

Start Free Trial

No credit card required

Packaging your project

Before we can export our project and share it with others, we first need to package it. Packaging is the name for a series of different steps, including compiling your project, then cooking content into a format that the platform understands before finally putting the project in a certain format. This will allow you to test/play your full game (instead of a single map) in the same way that it would be when published.

Getting ready

Before we start working on this, we need to have a completed project. In my example, I created a new blank project, but any of the things we worked on in the book should work fine.

How to do it…

Let's see just how the packaging works! Follow these steps:

  1. From the File menu, navigate to Package Project ...

With Safari, you learn the way you learn best. Get unlimited access to videos, live online training, learning paths, books, interactive tutorials, and more.

Start Free Trial

No credit card required