One of the first things that we'll need to do when working in Unreal Engine 4 using C++ is having our Integrated Developers Environment (IDE) set up and making it in such a way so that we can run our new code. Let's see how we can do this now.
You'll need to install Visual Studio 2013 (at the time of writing, the 2015 RC version is not supported, so you'll need to install 2013) on Windows or Xcode on Mac to work with this chapter.
Since I'm working in Windows, I'll be using Visual Studio in which there is a Community edition that is free for students, open source projects, and teams of less than five people. Follow these steps: