Of course, there are many other things that we can do inside Blueprints instead of flickering a light. Another example would be to open a door when we get near it making use of Matinee.
Before we start working within the Unreal Editor, we will need to have a project to work with which contains the Starter Content that Epic provides. After the project is opened, go to the
Example Code folder and drag and drop the
HouseExample map provided into your project folder and open it.
In order to have our doors open, we will want them to be animated. To do this, we will use Unreal's ...