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Unreal Engine Game Development Cookbook by John P. Doran

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Using Textures and normal maps with Materials

As time goes on, working with just colors isn't enough. You'll want to have more detailed materials that look more like things in the real world, such as wood, water, and walls. To do this, artists will often provide images that we can use for color data for the different parts of materials.

Getting ready

Before we start working within the Unreal Editor, we will need to have a project to work with:

  1. First, open up the Unreal Editor by clicking on the Launch button from the Unreal Engine Launcher.
  2. Start a new project from the Project Browser tab by selecting the New Project tab. Select First person and make sure that With Starter Content is selected. Give the project a Name (Cookbook_Chapter7). Once you ...

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