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Unreal Engine Game Development Cookbook by John P. Doran

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Placing trees and rocks using the Foliage tool

Now that we have a world basis for our level, we want it to be more than just land and a river.

Getting ready

This recipe assumes that you have a project open with the sample assets and landscape included. If you do not have that yet, feel free to follow the instructions in the Creating a landscape recipe.

How to do it…

Now that we have our room created, let's add some materials to it.

  1. Under the Modes tab, click on the flower icon to open up the Foliage mode:
    How to do it…
  2. This should look fairly similar to the Landscape tool. But this time, there is a Meshes section at the bottom with the text Drop Static Meshes Here ...

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