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Unreal Engine Game Development Cookbook by John P. Doran

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Placing static meshes

Once we have our level at a point where it needs to be polished, one of the first things we can do is add meshes to decorate the level and make it feel more lived in. It's actually quite simple to do, so let's get started!

Getting ready

This recipe assumes that you have a project open with the Sample Assets included as well as a room created with Geometry Brushes (BSP). I have provided a sample level that will be used for this demonstration (ModernHouseBase), which is included in the Example Code that you can access from Packt's website at http://www.packtpub.com. If you are not familiar with building levels using BSP, feel free to follow the instructions for the Building a Room recipe from Chapter 2, Level Design – Building ...

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