The Content Browser is a central repository for creating, importing, and modifying all of the content that we use within UE4. This contains all of the assets that our project is made of, and it's important to have a good idea about how to use it.
This recipe assumes that you have a project open with the sample assets included. If you do not have that yet, feel free to follow the instructions in the Getting ready section of the UI overview recipe.
Now that we know how to move around the viewport, we will next want to get acquainted with the Content Browser, which is what we use in order to import or modify contents for our project: