Summary

Now, you should be able to create a project in UE4 and its Visual Studio solution. You know exactly what Blueprint is and how to read the Blueprint classes written by someone else or found in the Epic examples. You are able to create your own classes and start experimenting with nodes and wires.

In the next chapter, we are going to use what we studied here to create our first game. We will also see how different Blueprint classes communicate among each other and how to use BPS Brushes to create simple environments.

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