Discover all the secrets of Unreal Engine and create seven fully functional games with the help of step-by-step instructions
About This Book
Understand what a Blueprint is and how to create a complex visual scripting code
Discover the infinite possibilities that Unreal Engine offers, and understand which tool to use, where and when
Learn to think like a real game developer in order to create enjoyable and bug-free games using this comprehensive and practical handbook
Who This Book Is For
This book is ideal for intermediate level developers who know how to use Unreal Engine and want to go through a series of projects that will further their expertise. Working knowledge of C++ is a must.
What You Will Learn
Write clean and reusable Blueprint scripts
Develop any kind of game you have in mind, following the rules used by experts
Move through Unreal Engine 4, always knowing what you are doing and where to find the right tool for your needs
Integrate C++ code into your projects using Visual Studio and the tools that Unreal provides
Extricate between classes, nodes, interfaces, macros, and functions
Work with different types of assets, from 3D objects to audio sources, from UI buttons to animations
Explore all the aspects of the game logic—collisions, navigation meshes, matinees, volumes, events, and states
With the arrival of Unreal Engine 4, a new wonderful tool was born: Blueprint. This visual scripting tool allows even non-programmers to develop the logic for their games, allowing almost anyone to create entire games without the need to write a single line of code. The range of features you can access with Blueprint script is pretty extensive, making it one of the foremost choices for many game developers.
Unreal Engine Game Development Blueprints helps you unleash the real power of Unreal by helping you to create engaging and spectacular games. It will explain all the aspects of developing a game, focusing on visual scripting, and giving you all the information you need to create your own games.
We start with an introductory chapter to help you move fluidly inside the Blueprint user interface, recognize its different components, and understand any already written Blueprint script. Following this, you will learn how to modify generated Blueprint classes to produce a single player tic-tac-toe game and personalize it.
Next, you will learn how to create simple user interfaces, and how to extend Blueprints through code. This will help you make an informed decision between choosing Blueprint or code. You will then see the real power of Unreal unleashed as you create a beautiful scene with moving, AI controlled objects, particles, and lights.
Then, you will learn how to create AI using a behavior tree and a global level Blueprint, how to modify the camera, and how to shoot custom bullets. Finally, you will create a complex game using Blueprintable components complete with a menu, power-up, dangerous objects, and different weapons.
Style and approach
This is an easy-to-follow guide full of practical game examples. Each chapter contains step-by-step instructions to build a complete game and each game uses a different tool in order to cover all the topics in a detailed and progressive manner.
Downloading the example code for this book. You can download the example code files for all Packt books you have purchased from your account at http://www.PacktPub.com. If you purchased this book elsewhere, you can visit http://www.PacktPub.com/support and register to have the code file.