Integrating the AI Character

Now with all of this in place we can finally create the boss AI character! The first thing you will need to do is import the mesh that the boss will be using. Import the provided BossMesh.fbx by right-clicking in your content browser and selecting Import To /Game…. Navigate to the BossMesh.fbx that was provided with the resources for this book. Once selected to import, ensure you check Import as Skeletal as we desire the imported mesh to be used for a character. The other import settings appear as follows:

Integrating the AI Character

With the mesh imported we can now create a new blueprint class that inherits from ABMBossCharacter. Do this now and ...

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