Creating a custom task via blueprint

Ok, now that we have one of the tree branches completed, let's work on the other. We need the child of the first selector node to execute functionality that will cause the AI to track towards the object set at TargetToFollow. We cannot use a standard MoveTo task for this, as we require the AI to move towards an object not a vector location. This means we will need to create our own custom task that will be carried out by the AI. Tasks, services, and decorators have all been designed so that we may create our own using either blueprint or C++ abstractions. We will be creating a task that allows the AI to move towards the target object found at the TargetToFollow blackboard key.

We can create new blueprint versions ...

Get Unreal Engine 4.X By Example now with the O’Reilly learning platform.

O’Reilly members experience books, live events, courses curated by job role, and more from O’Reilly and nearly 200 top publishers.