Chapter 7. Boss Mode Activated – Unreal Robots

So far we have conquered the basics of UE. We have learnt how to navigate and utilize the engine's extensive editor set. We have used Blueprint to create a platforming mini-game complete with particle effects, sound, and hilarious ragdoll effects. We have thrown down with C++, making an endless runner purely implemented with our own custom C++ objects, while utilizing destructible meshes and the UE4 plugin system. Now it is time to step it up a notch and embark on our journey with Unreal's AI and Rendering systems. These systems personify the harmony between the UE4 editors and a user-created C++ backend. We will be leveraging the knowledge gained in previous chapters to fully utilize this very powerful ...

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