Summary

We implemented a rudimentary endless runner! Compile the changes we just made and run the game! You be pushed back by obstacles and you will be able to pick up coins! We will continue developing bounty dash in the next chapter as it is far from finished at the moment. We are yet to add in sound effects, fog, so we can't see our objects popping in, particle effects, respawning logic for the character and don't forget the invisible wall of death!

Congratulations on making it this far through the book. We are almost half way through our journey with Unreal Engine 4! In this chapter, we learned many important C++ techniques such as getting world data within objects and reading component data from objects. We wrote our very first C++ character, ...

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