Leaves and Wind
In this recipe, we'll write a simple particle shader demonstrating how to create leaves in wind. We can do so using a Particle Emitter combined with a Material Shader that "shades" our leaves to give them the appearance of blowing in the wind.
Getting ready
To begin, you'll need a leaf texture as well as a scene in which to place the falling leaves. In the Chapter11
code package, you'll find a scene called LeavesAndTree
that contains a deciduous tree that you can use.
How to do it...
- Create a new particle emitter by right-clicking in the Content Browser, and choosing Particle System.
- Construct a new Material shader by right-clicking ...
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