Chapter 11. Custom Materials and Shaders
Material definition and creation tools in UE4 are fantastic, not to mention its real-time rendering performance. When you see your first glittering gold shader, you will be amazed at UE4's Material shading capabilities, which are possible with a bit of math. We will show you how to use these tools through the following recipes:
- Modifying color using a basic Material
- Modifying position using a Material
- Shader code via Custom node
- The Material function
- Shader parameters and Material instances
- Glimmer
- Leaves and Wind
- Reflectance dependent on the viewing angle
- Randomness – Perlin noise
- Shading a Landscape
Introduction
In computer graphics, a shader is used to color something. Traditionally, shaders were so called since ...
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