Creating a custom Scene Component
Scene
Components are a subclass of Actor
Components that have a transform, that is, a relative location, rotation, and scale. Just like Actor
Components, Scene
Components aren't rendered themselves, but can use their transform for various things, such as spawning other objects at a fixed offset from an Actor
.
How to do it...
- Create a custom
SceneComponent
calledActorSpawnerComponent
. Make the following changes to the header:UFUNCTION() void Spawn(); UPROPERTY() TSubclassOf<AActor> ActorToSpawn;
- Add the following function implementation to the cpp file:
void UActorSpawnerComponent::Spawn() { UWorld* TheWorld = GetWorld(); if (TheWorld != nullptr) { FTransform ComponentTransform(this->GetComponentTransform()); TheWorld->SpawnActor(ActorToSpawn,&ComponentTransform); ...
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