The Blueprint User Interface (UI) contains various tabs by default. In the following screenshot you can see the unified layout of the Blueprint UI:
Let's take a look at these tabs:
Most Blueprint classes can have different types of components. These can be light components, mesh components, UI components, and so on. In this section, we will see what they are and how we can use them in our Blueprint classes.
Components are the bits and pieces that make up the whole Actor. Components cannot exist on their own but ...