Chapter 5. Lights

Lighting is an important factor in your game, which can be easily overlooked, and wrong usage can severely impact on performance. But with proper settings, combined with post process, you can create very beautiful and realistic scenes.

In this chapter, we will look into different light mobilities and learn more about Lightmass Global Illumination, which is the static Global Illumination solver created by Epic games. We will also learn how to prepare assets to be used with it.

Lighting basics

In this section, we will see how to place lights and how to adjust some important values.

Placing lights

In Unreal Engine 4, lights can be placed in two different ways. Through the modes tab or by right-clicking in the level:

  • Modes tab: In the ...

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