Time for action – creating a shiny metal surface

This texture is supposed to represent a metal surface, so let's make the material shiny. There are a couple ways to do it, but let's use this opportunity to learn about a new node type—a Constant.

  1. Find the word Constant in the Material Expressions list, and drag it into the editor viewport.
    Time for action – creating a shiny metal surface
  2. Connect the new Constant node to the Specular rendering terminology for shininess input on the left.
    Time for action – creating a shiny metal surface
  3. It didn't seem to have any effect. Right now, the constant has a value of 0, which means no specularity. Select the ...

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