Time for action – creating a shiny metal surface
This texture is supposed to represent a metal surface, so let's make the material shiny. There are a couple ways to do it, but let's use this opportunity to learn about a new node type—a Constant.
- Find the word Constant in the Material Expressions list, and drag it into the editor viewport.
- Connect the new Constant node to the Specular rendering terminology for shininess input on the left.
- It didn't seem to have any effect. Right now, the constant has a value of
0
, which means no specularity. Select the ...
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