Chapter 9. Materials

This chapter will explain the basics of creating a material. We'll build some basic (but extremely useful) materials from scratch, and in the process learn how the material editor works.

In this chapter we shall be looking at the following topics:

  • Creating a new material
  • Adding textures to a material
  • Creating a shiny metal surface
  • Adding a normal map
  • Seeing your material in the world
  • Giving a perfect texture to your material
  • Color specular highlight
  • Adding a tint to the diffuse color
  • Making your material easy to read

So let's begin...

What is a material?

A material, in essence, is a small computer program that describes how a surface looks. There's a lot we can do with our surfaces. Look around you; the world isn't just covered with flat ...

Get Unreal Development Kit Beginner’s Guide now with the O’Reilly learning platform.

O’Reilly members experience books, live events, courses curated by job role, and more from O’Reilly and nearly 200 top publishers.