Time for action – adding other game object types

Now that you know how to create pickups and jump pads, you should be able to figure out any other gameplay object type. I'll give a rough overview of some of the common ones here, without going into full detail. This section is meant to be more of a reference guide, but if you want to add some of these object types to your level now, it'll be a good practice.

Let us begin with the teleporter.

A teleporter is something that transfers matter from one point to another, more or less instantaneously.

  1. To place a teleporter pad, select Navigation | Teleporter | UTTeleporter and place one in your level. You'll also need an exit point for your teleporter. You can create another UTTeleporter, which will spawn ...

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