Summary

We learned a lot in this chapter about the following:

  • Creating a terrain in our map
  • Applying materials to our terrain
  • Adding a light map to our terrain

We have learnt how to build a basic terrain, how to apply materials to that terrain, making it more atmospheric and giving it character. We also know how to add light mapping to our terrain, which give us dynamic shadowing when static meshes are introduced to our map. In the next chapter we will start adding items and look into bot placement.

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