Time for action – light mapping

  1. Unlike Unreal Engine 2, terrain is light mapped now. However, if the quality of the light map is not satisfactory enough, it is possible to bump up its quality. To do so, open up the properties of the terrain and expand the Lighting section. Enable bIsOverridingLightResolution, and enter a higher value under StaticLightingResolution.

    Note

    This can have quite a performance impact; so again, use it wisely.

    Time for action – light mapping

What just happened?

We have assigned a light map to the terrain so when static meshes are introduced to our map and light hits the meshes, we will get dynamic shadowing, giving a more atmospheric approach to our map. ...

Get Unreal Development Kit Beginner’s Guide now with the O’Reilly learning platform.

O’Reilly members experience books, live events, courses curated by job role, and more from O’Reilly and nearly 200 top publishers.