Summary

We learned a lot in this chapter about the following:

  • The basics of the cascade particle editor
  • How to add a new particle emitter
  • How to create a smoke effect using the particle editor
  • How to add height fog
  • Creating a surface
  • How to create water volumes
  • Creating swimmable water

We have learnt how to incorporate different particle systems into your map, such as smoke, fog, and water. In the next chapter, we will be looking into movement with movers using triggers, emitters, and volumes to activate elevators and doors when walking past them.

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