Time for action – creating the surface

  1. Go to the generic browser and find yourself a nice plane. Package UN_SimpleMeshes (loaded by default), has one.
  2. Add the plane to the level and position it correctly. You may need to scale it up a lot to make it fit the area.
  3. In its properties, expand the section Collision and set CollisionType to NoCollision.
  4. Next, expand the section StaticMeshActor, then the section Lighting, and disable everything.
    Time for action – creating the surface
  5. Leave the properties window open and return to the generic browser.
  6. Find yourself a neat water material. The packages UN_Liquid and UN_Liquid2 would be a good place to start. I personally used material UN_Liquid.SM.Materials.M_UN_Liquid_SM_DistortionRiver_01 ...

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