Chapter 3. Applying Lighting Effects

This section covers lighting in UDK. I will be looking at the different types of lighting used in developing and designing an environment in UDK, and how light maps are used on CSG surfaces and static meshes to reflect the light of objects.

In this chapter, we will learn:

  • Different types of lighting
  • Light maps
  • Adjusting lightmaps on CSG surfaces
  • Lightmaps on static meshes

Let's crack on!

To get you started, here are some of the roles that lighting can fill in your scene.

Directional lights

  • The sun
  • Ambient sky light: Try placing multiple lights, all with a low brightness and a bluish color, facing downward in the four cardinal directions

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