Equirectangular projections

Ever since it was discovered that the Earth is round, cartographers and mariners have struggled with how to project the spherical globe onto a two-dimensional chart. The variations are plentiful and the history is fascinating (if you're fascinated by that sort of thing!) The result is an inevitable distortion of some areas of the globe.

Note

To learn more about map projections and spherical distortions, visit http://en.wikipedia.org/wiki/Map_projection.

As a computer graphics designer, it's perhaps a little less mysterious than it was to ancient mariners because we know about UV Texture mapping.

3D computer models in Unity are defined by meshes—a set of Vector3 points connected with edges, forming triangular shaped facets. ...

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