An animated walk-through

Next, we'll implement an automated walk-through of the scene. In conventional games, this is often used for a cut-scene, that is, a canned fly-through animation as a transition from one level to another. In VR, it's somewhat different. Walk-throughs can really be the VR experience itself. Head tracking is still active. So, it's not simply a pre-recorded video. You can look around and experience it, and it is more like an amusement park ride. This is often called an on-the-rails VR experience.

Unity's animation system

Unity's animation system is a powerful multipart system that lets you build advanced and intricate animation behaviors. The animation system has different but similar sounding parts:

  • An Animation Curve defines ...

Get Unity Virtual Reality Projects now with the O’Reilly learning platform.

O’Reilly members experience books, live events, courses curated by job role, and more from O’Reilly and nearly 200 top publishers.