If looks could kill

We got this far. We might as well try to kill Ethan (haha!). Here are the specifications for this new feature:

  • Looking at Ethan hits him with our line-of-sight ray gun
  • Sparks are emitted when the gun hits its target
  • After 3 seconds of being hit, Ethan is killed
  • When he's killed, Ethan explodes (we get a point) and then he respawns at a new location

The KillTarget script

This time, we'll attach the script to a new empty GameController object by performing the following steps:

  1. Create an empty game object and name it GameController.
  2. Attach a new C# script to it, using Add Component, named KillTarget.
  3. Open the script in MonoDevelop.

Here's the completed KillTarget.cs script:

using UnityEngine; using System.Collections; public class KillTarget ...

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