Summary

In this chapter, we built a simple diorama, became more acquainted with the Unity editor, and learned about the importance of world scale in designing your scenes. We also set up several in-game tools to help us work with scaling and positioning in the future chapters. Lastly, we jumped into Blender, built a model with a UV texture, and learned some of the issues that can arise when importing these models into Unity.

In the next chapter, we'll set up a project with a virtual reality camera and build and run the project in your VR headset.

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