Technical skills that are important to VR

Each chapter of the book introduces new technical skills and concepts that are important if you wish to build your own virtual reality applications. You will learn about the following in this book:

  • World scale: When building for a VR experience, attention to the 3D space and scale is important. One unit in Unity is usually equal to one meter in the virtual world.
  • First-person controls: There are various techniques that can be used to control the movement of your avatar (first-person camera), gaze-based selection, game controllers, and head movements.
  • User interface controls: Unlike conventional video (and mobile) games, all user interface components are in world coordinates in VR, not screen coordinates. ...

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