Creating a multiplayer Pong game

Now that we've covered the basics of using Unity Networking, we're going to apply them to creating a multiplayer Pong clone.

The game will play pretty much as standard Pong. Players can choose their name, and then view a list of open servers (full rooms will not be shown). Players can also host their own game.

Once in a game, players bounce a ball back and forth until it hits the opponent's side. Players get one point for this, and the ball will reset and continue bouncing. When a player hits 10 points, the winner is called, the scores are reset, and the game continues. While in a match with no other players, the server will inform the user to wait. If a player leaves, the match is reset (if the host leaves, the ...

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