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Unity iOS Essentials by Robert Wiebe

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Chapter 3. Advanced Game Concepts

When dealing with advanced technology like iOS devices, there are some concepts that require a game developer to think about games differently. When using an advanced game development platform, such as Unity 3D, there are some practical ways to create game assets that can be shared and reused in more than one game.

In this chapter, we will learn the following:

  • Important ways to deal with menus on advanced iOS gaming platforms that take advantage of unique device characteristics
  • How to implement screen resolution-independent menu systems that will work on iOS devices, regardless of the screen resolution
  • How to test and the benefits of testing in the Unity3D editor for games that target iOS devices
  • How shaders can be ...

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