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Unity iOS Essentials by Robert Wiebe

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Chapter 1. Planning Ahead for a Unity3D iOS Game

Before we start to develop our game, there is some planning that needs to be done. We want to do this planning, because it's a lot easier to plan first and develop second than it is to rework and rework again as we develop our game.

Tip

This book has been tested with Unity3D version 3.4.

A good example of this is the relative sizes of our 3D objects. It is really important to scale objects to the correct size. If we simply started developing a game and making 3D game assets without scaling them correctly, we may later find out that our physics are not working as expected. This is because the physics engine expects objects to be of the correct size. To get the physics to work correctly, we would need ...

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