Unity in Action teaches you how to write and deploy games. You’ll master the Unity toolset from the ground up, adding the skills you need to go from application coder to game developer. Based on Unity version 5.
About the Technology
In the last ten years, Groovy has become an integral part of a Java developer’s toolbox. Its comfortable, common-sense design, seamless integration with Java, and rich ecosystem that includes the Grails web framework, the Gradle build system, and Spock testing platform have created a large Groovy community.
About the Book
This book helps readers build successful games with the Unity game development platform. You will use the powerful C# language, Unity’s intuitive workflow tools, and a state-of-the-art rendering engine to build and deploy mobile, desktop, and console games. Unity’s single codebase approach minimizes inefficient switching among development tools and concentrates your attention on making great interactive experiences.
Unity in Action teaches you how to write and deploy games. You’ll master the Unity toolset from the ground up, adding the skills you need to go from application coder to game developer. Each sample project illuminates specific Unity features and game development strategies. As you read and practice, you’ll build up a well-rounded skill set for creating graphically driven 2D and 3D game applications.
You’ll need to know how to program, in C# or a similar OO language. No previous Unity experience or game development knowledge is assumed.
Program characters that run, jump, and interact
Build code architectures that manage the game’s state
Connect your games to the internet to download live data
Deploy games to platforms including web and mobile
Covers Unity 5
About the Author
Joe Hocking is a software engineer specializing in interactive media development. He works for Synapse Games and teaches classes in game development at Columbia College Chicago.