Chapter 1. Welcome to the Third Dimension

Before getting started with any 3D package, it is crucial to understand the environment you'll be working in. As Unity is primarily a 3D-based development tool, many concepts throughout this book will assume a certain level of understanding of 3D development and game engines. It is crucial that you equip yourself with an understanding of these concepts before diving into the practical elements of the rest of this book.

Getting to grips with 3D

Let's take a look at the crucial elements of 3D worlds, and how Unity lets you develop games in the third dimension.

Coordinates

If you have worked with any 3D artworking application before, you'll likely be familiar with the concept of the Z-axis. The Z-axis, in addition ...

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