• How to write methods
• How to capture user input
• How to work with local components
• How to work game objects
Last Hour you learned about the basics of scripting in Unity. This hour you will be taking what you have learned and using it to complete more meaningful tasks. You will begin by examining methods. You will learn what they are, how they work, and how to write them. Then you will get hands on with user input. After that, you will examine how to access components from scripts. You will wrap the Hour up by learning how to access other game objects and their components with code.
Several of the scripts and coding structures mentioned in this hour are available ...