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Unity for Architectural Visualization by Stefan Boeykens

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Loading a custom third person character

When you first start using Unity, you might be glad that there is a default character available. The Construction Worker model however, is a bit too cartoon-like and probably not generic enough for serious architectural visualization.

While it is possible to model a 3D character in software such as CINEMA 4D or 3ds Max, and animate using the character tools, this subject would easily take a whole book, yet still only touch on the most essential aspects. It is out of the scope of this book, so we will fall back on using stock models.

Using a custom static model

If you don't really need animations, your first option is to replace the worker model with a mesh of your own, which can be imported from any 3D modeling ...

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