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Unity for Architectural Visualization by Stefan Boeykens

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Chapter 4. Promenade Architecturale

This chapter refines how you can set up basic navigation. While this will not explain how to create and rig characters, it will explain the use of the basic character controllers and how to set them up properly. We also discuss the use of camera objects, since it makes no sense to walk around a model without showing it.

In this chapter, we will cover:

  • First Person versus Third Person Controller
  • Loading a custom character from the Asset Store
  • Using cameras for a minimap
  • Display static text/information on screen

First Person versus Third Person Controller

In Chapter 2, Quick Walk Around Your Design, we explained how to load a default character controller, which is included with Unity. The behavior of character controllers ...

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