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Unity for Architectural Visualization by Stefan Boeykens

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Chapter 2. Quick Walk Around Your Design

This chapter will briefly go over the full process of loading a CAD or BIM model in Unity, setting up scaling and colliders, adapt some common materials, and add a general lighting setup. We add a basic navigational control setup to walk around, and hit play to walk around our design.

Further chapters will go into more detail on how to improve the visual quality and how to add more interactivity, but if you have time for only one single chapter, this chapter will at least get your project in a usable state, with only a minor effort.

In this chapter, we will cover:

  • Project setup
  • Loading a model
  • Meshes and materials, or shaders
  • Adding sun light
  • Add navigation

Setting up an (almost) empty Unity project

The first thing ...

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