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Unity for Architectural Visualization by Stefan Boeykens

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Updating the scene when changes occur

Regardless if you use CAD or BIM software or rely on DCC systems, chances are that the models need to be updated to reflect changes in the design. Traditional visualization systems often fully import models and convert them in a system specific internal model, which is edited and adapted in a project. However, in such systems, you need to redo all these changes when you have to replace a model with a new, updated version. Since you cannot reasonably assume that a model is completely finalized before any game authoring starts, a more efficient workflow is in order. Like many game authoring systems, Unity is not modeling software, but relies on external software, such as Autodesk 3ds Max or Maxon CINEMA 4D. ...

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