Chapter     2

Unity Basics

While you can create some assets directly inside Unity, the building blocks for your scene will usually be based on imported assets. The in-game functionality, location, and final appearance, however, will be managed and completed within the Unity Editor. For that, it is necessary that you have a good understanding of Unity’s key concepts and best practices. In this chapter, you will explore and experiment with a good portion of the Unity features that don’t require scripting to be able to enjoy.

Unity GameObjects

In Unity, assets can be anything from textures and materials to meshes, scripts, and physics-related components. Whether they were imported or generated inside Unity, components are combined and manipulated ...

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