Next, we will put four Cube game objects at random places. They represent waypoints inside our scene and, therefore, we name them WandarPoints:
Here is what our WandarPoint object will look like:
Note that we need to tag those points with a tag called WandarPoint. Later, we use this tag when we try to find the waypoints from our tank AI. As you can see in its properties, a waypoint is just a Cube game object with the Mesh Renderer checkbox disabled, and the Box Collider object removed. ...