The Target object is a simple sphere object with the mesh render disabled. We have also created a point light and made it a child of our Target object. Make sure that the light is centered, or it will not be very helpful.
Look at the following code in the Target.cs file:
using UnityEngine; public class Target : MonoBehaviour { void Update () { int button = 0; //Get the point of the hit position when the mouse is being clicked if(Input.GetMouseButtonDown(button)) { Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition); RaycastHit hitInfo; if (Physics.Raycast(ray.origin, ray.direction, out hitInfo)) { Vector3 targetPosition = hitInfo.point; transform.position = targetPosition; } } } }
Attach this ...