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Unity Animation Essentials by Alan Thorn

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Inverse Kinematics

Inverse kinematics is often shortened to IK, and it's highly important for achieving easy and believable character animation. Practically, IK lets you position hand or feet bones in a rig, and the remaining joints and bones will rotate and move automatically to achieve a believable look. In other words, for creating walk animations or pick-up animations, where a foot or hand comes in contact with a surface, IK saves the effort of animating all the bones involved, between either the foot and the hip, or the hand and the shoulder.

Inverse Kinematics

Configuring IK in Blender

Most 3D applications, such as Maya, 3ds Max, and Blender, provide options and ...

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