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Unity Animation Essentials by Alan Thorn

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Chapter 7. Blend Shapes, IK, and Movie Textures

In this concluding chapter, we'll explore three largely unrelated animation methods available in Unity. These are Blend Shapes, for creating morph-like animations, such as lip-synch and facial motion; Inverse Kinematics (IK), for posing character hands and feet at runtime; and movie textures, for playing prerendered movie files, such as MP4 files, on a 3D surface as a texture. All of these are less common animation methods in Unity, but can nonetheless play a powerful role in creating emotive and believable experiences. Let's consider each of them in turn.

Blend Shapes

If you need to create facial animation, such as facial expressions and lip synching, you'll often need to use Blend Shapes or morph ...

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