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Unity Animation Essentials by Alan Thorn

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Blend Trees

When we think about the playable character carefully, as shown in in the following screenshot, we can identify several states in which he can be in relation to the player input. Specifically, when the player is pressing nothing, the character should be in an idle-neutral pose, standing still and not moving at all.

Blend Trees

A MakeHuman character to be animated

If the player presses either the left or right button only, the character should remain where he stands and turn in the appropriate direction. If the player presses the forward or up arrow key, the character should walk or run forward. Here, we can then identify a range of states for the character, ...

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