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Unity Animation Essentials by Alan Thorn

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Animation types

The previous section defined the core concepts underpinning animation generally. Specifically, it covered change, time, frames, key frames, tweens, and interpolation. On the basis of this, we can identify several types of animation in video games from a technical perspective, as opposed to an artistic one. All variations depend on the concepts we've seen, but they do so in different and important ways. These animation types are significant for Unity because the differences in their nature require us to handle and work with them differently, using specific workflows and techniques that we will cover in the upcoming chapters. The animation types are listed throughout this section, as follows.

Rigid body animation

Rigid body animation ...

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